HighMap library (C++)
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hmap::Texture Member List

This is the complete list of members for hmap::Texture, including all inherited members.

channel(size_t idx)hmap::Textureinline
channel(size_t idx) consthmap::Textureinline
channelshmap::Texture
get_pixel3(int i, int j) consthmap::Texture
get_pixel4(int i, int j) consthmap::Texture
max() consthmap::Texture
min() consthmap::Texture
num_channels() consthmap::Textureinline
operator()(int i, int j, int c)hmap::Textureinline
operator()(int i, int j, int c) consthmap::Textureinline
operator[](size_t idx)hmap::Textureinline
operator[](size_t idx) consthmap::Textureinline
remap(float vmin=0.f, float vmax=1.f)hmap::Texture
resample_to_shape(glm::ivec2 new_shape_xy) consthmap::Texture
set_pixel(int i, int j, const glm::vec3 &color)hmap::Texture
set_pixel(int i, int j, const glm::vec4 &color)hmap::Texture
shapehmap::Texture
Texture()=defaulthmap::Texture
Texture(glm::ivec2 shape, int num_channels)hmap::Texture
Texture(glm::ivec2 shape, int num_channels, float fill_value)hmap::Texture
Texture(const Array &array)hmap::Textureexplicit
Texture(const Array &r, const Array &g, const Array &b)hmap::Texture
Texture(const Array &r, const Array &g, const Array &b, const Array &a)hmap::Texture
Texture(const std::vector< Array > &channels)hmap::Textureexplicit
Texture(const std::string &fname, bool flip_j=false)hmap::Textureexplicit
to_cv_mat() consthmap::Texture
to_img_8bit(bool flip_y=false) consthmap::Texture
to_png(const std::string &fname, int depth=CV_8U) consthmap::Texture