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HighMap library (C++)
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This is the complete list of members for hmap::Texture, including all inherited members.
| channel(size_t idx) | hmap::Texture | inline |
| channel(size_t idx) const | hmap::Texture | inline |
| channels | hmap::Texture | |
| get_pixel3(int i, int j) const | hmap::Texture | |
| get_pixel4(int i, int j) const | hmap::Texture | |
| max() const | hmap::Texture | |
| min() const | hmap::Texture | |
| num_channels() const | hmap::Texture | inline |
| operator()(int i, int j, int c) | hmap::Texture | inline |
| operator()(int i, int j, int c) const | hmap::Texture | inline |
| operator[](size_t idx) | hmap::Texture | inline |
| operator[](size_t idx) const | hmap::Texture | inline |
| remap(float vmin=0.f, float vmax=1.f) | hmap::Texture | |
| resample_to_shape(glm::ivec2 new_shape_xy) const | hmap::Texture | |
| set_pixel(int i, int j, const glm::vec3 &color) | hmap::Texture | |
| set_pixel(int i, int j, const glm::vec4 &color) | hmap::Texture | |
| shape | hmap::Texture | |
| Texture()=default | hmap::Texture | |
| Texture(glm::ivec2 shape, int num_channels) | hmap::Texture | |
| Texture(glm::ivec2 shape, int num_channels, float fill_value) | hmap::Texture | |
| Texture(const Array &array) | hmap::Texture | explicit |
| Texture(const Array &r, const Array &g, const Array &b) | hmap::Texture | |
| Texture(const Array &r, const Array &g, const Array &b, const Array &a) | hmap::Texture | |
| Texture(const std::vector< Array > &channels) | hmap::Texture | explicit |
| Texture(const std::string &fname, bool flip_j=false) | hmap::Texture | explicit |
| to_cv_mat() const | hmap::Texture | |
| to_img_8bit(bool flip_y=false) const | hmap::Texture | |
| to_png(const std::string &fname, int depth=CV_8U) const | hmap::Texture |