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| std::vector< size_t > | hmap::find_border_minima (const std::vector< glm::vec3 > &xyz, float eps=1e-6f) |
| | Find local minima along the border of a set of 3D coordinates.
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| std::vector< size_t > | hmap::find_border_sinks (TerrainTriMesh &mesh, float eps=1e-6f) |
| | Find sinks along the border of a terrain tri mesh.
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| std::vector< size_t > | hmap::sample_border_points (const std::vector< glm::vec3 > &xyz, size_t nb) |
| | Sample a specified number of points along the border.
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| std::vector< glm::vec3 > | hmap::heightmap_retopology (const Array &z, float max_error, int max_triangles=0, int max_points=0) |
| | Performs retopology of a heightmap to generate a 3D point cloud.
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