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HighMap library (C++)
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Header file for functions related to applying colorization and hillshading. More...
Go to the source code of this file.
Classes | |
| struct | hmap::ColorAdjust |
Namespaces | |
| namespace | hmap |
Enumerations | |
| enum | hmap::MixMethod : int { hmap::MM_LINEAR , hmap::MM_SQRT_AVG , hmap::MM_MIXBOX } |
| Methods for mixing/blending texture colors. More... | |
| enum | hmap::NormalMapBlendingMethod : int { hmap::NMAP_LINEAR , hmap::NMAP_DERIVATIVE , hmap::NMAP_UDN , hmap::NMAP_UNITY , hmap::NMAP_WHITEOUT } |
Functions | |
| void | hmap::apply_hillshade (Texture &img, const Array &array, float vmin=0.f, float vmax=1.f, float exponent=1.f) |
| Apply hillshading to a Tensor image. | |
| void | hmap::apply_hillshade (std::vector< uint8_t > &img, const Array &array, float vmin=0.f, float vmax=1.f, float exponent=1.f, bool is_img_rgba=false) |
| Apply hillshading to an 8-bit image. | |
| void | hmap::color_adjust (Array &r, Array &g, Array &b, ColorAdjust param, glm::ivec2 dither_seed) |
| Apply color correction and tonemapping to RGB arrays. | |
| Array | hmap::color_match_mask (const Array &r, const Array &g, const Array &b, const glm::vec3 &color, float tolerance=0.f) |
| Create a mask of pixels matching a target color within a tolerance. | |
| Texture | hmap::colorize (const Array &array, float vmin, float vmax, int cmap, bool hillshading, bool reverse=false, const Array *p_noise=nullptr) |
| Apply colorization to an array. | |
| Texture | hmap::colorize (const Array &array, float vmin, float vmax, const std::vector< float > &positions, const std::vector< glm::vec3 > &colormap_colors, bool reverse=false, const Array *p_noise=nullptr) |
| Colorize a scalar field into a Texture using a custom colormap. | |
| Texture | hmap::colorize_bivariate (const Array &a1, const Array &a2, const glm::vec2 range1, const glm::vec2 range2, const std::vector< float > &positions1, const std::vector< float > &positions2, const std::vector< glm::vec3 > &colormap_colors1, const std::vector< glm::vec3 > &colormap_colors2, MixMethod method=MM_SQRT_AVG, bool reverse1=false, bool reverse2=false, const Array *p_noise1=nullptr, const Array *p_noise2=nullptr) |
| Colorize two scalar fields into a Texture using two custom colormaps and a color mixing method. | |
| Texture | hmap::colorize_grayscale (const Array &array) |
| Convert an array to a grayscale image. | |
| Texture | hmap::colorize_histogram (const Array &array) |
| Convert an array to a histogram-based grayscale image. | |
| Texture | hmap::colorize_slope_height_heatmap (const Array &array, int cmap) |
| Colorizes a slope height heatmap based on the gradient norms of a given array. | |
| Texture | hmap::colorize_vec2 (const Array &array1, const Array &array2) |
| Combine two arrays into a colored image. | |
| Array | hmap::luminance (const Texture &tex) |
| Compute luminance from a Texture. | |
| Texture | hmap::mix (const Texture &tex1, const Texture &tex2, MixMethod method=MM_SQRT_AVG) |
| Mix two textures into an output texture. | |
| Texture | hmap::mix (const Texture &tex1, const Texture &tex2, const Array &mask, MixMethod method=MM_SQRT_AVG, float gain=1.f) |
| Mix two textures based on a transparency mask. | |
| Texture | hmap::mix (const std::vector< const Texture * > &texs, MixMethod method=MM_SQRT_AVG) |
| Mix a list of textures sequentially. | |
| Texture | hmap::mix_normal_map (const Texture &nmap_base, const Texture &nmap_detail, float detail_scaling, NormalMapBlendingMethod blending_method) |
| Blend two normal maps into a single output normal map. | |
Header file for functions related to applying colorization and hillshading.
This file contains the declarations of functions that are used to apply colorization and hillshading effects to images and arrays. The functions allow for creating grayscale, histogram-based, and colored images from elevation data and other input arrays.